Bestselling Computers & Technology Books for Teen & Young Adults

Here are the top 30 bestselling computers & technology books for teen & young adults. Please click Read Review to read book reviews on Amazon. You can also click Find in Library to check book availability at your local library. If the default library is not correct, please follow Change Local Library to reset it.

1. The Way Things Work Now

by: David Macaulay
Release date: Oct 04, 2016
Number of Pages: 400
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A New York Times Bestseller

Explainer-in-Chief David Macaulay updates the worldwide bestseller The New Way Things Work to capture the latest developments in the technology that most impacts our lives. Famously packed with information on the inner workings of everything from windmills to Wi-Fi, this extraordinary and humorous book both guides readers through the fundamental principles of machines, and shows how the developments of the past are building the world of tomorrow. This sweepingly revised edition embraces all of the latest developments, from touchscreens to 3D printer. Each scientific principle is brilliantly explained–with the help of a charming, if rather slow-witted, woolly mammoth.
 
An illustrated survey of significant inventions closes the book, along with a glossary of technical terms, and an index. What possible link could there be between zippers and plows, dentist drills and windmills? Parking meters and meat grinders, jumbo jets and jackhammers, remote control and rockets, electric guitars and egg beaters? Macaulay explains them all.
 

tags:

Children’s Books > Computers & Technology

2. Women in Science: 50 Fearless Pioneers Who Changed the World

by: Rachel Ignotofsky
Release date: Jul 26, 2016
Number of Pages: 128
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It’s a scientific fact: Women rock!
 
A charmingly illustrated and educational book, New York Times best seller Women in Science highlights the contributions of fifty notable women to the fields of science, technology, engineering, and mathematics (STEM) from the ancient to the modern world. Full of striking, singular art, this fascinating collection also contains infographics about relevant topics such as lab equipment, rates of women currently working in STEM fields, and an illustrated scientific glossary. The trailblazing women profiled include well-known figures like primatologist Jane Goodall, as well as lesser-known pioneers such as Katherine Johnson, the African-American physicist and mathematician who calculated the trajectory of the 1969 Apollo 11 mission to the moon.
 
Women in Science celebrates the achievements of the intrepid women who have paved the way for the next generation of female engineers, biologists, mathematicians, doctors, astronauts, physicists, and more!
tags:

Biographies & Memoirs > Professionals & Academics > Scientists

3. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

by: Colleen GravesAaron Graves
Release date: Oct 19, 2016
Number of Pages: 304
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Start-to-finish, fun projects for makers of all types, ages, and skill levels!

This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more!

Discover how to create:

• Brushbot warriors, scribble machines, and balloon hovercrafts
• Smartphone illusions, holograms, and projections
• Paper circuits, origami, greeting cards, and pop-ups
• Dodgeball, mazes, and other interesting Scratch games
• Organs, guitars, and percussion instruments
• Sewed LED bracelets, art cuffs, and Arduino stuffie
• Makey Makey and littleBits gadgets
• Programs for plug-and-play and Bluetooth-enabled robots
• 3D design and printing projects and enhancements

tags:

Computers & Technology > Hardware & DIY > 3D Printing

4. The New Way Things Work

by: David MacaulayNeil Ardley
Release date: Oct 26, 1998
Number of Pages: 400
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The information age is upon us, baffling us with thousands of complicated state-of-the-art technologies. To help make sense of the computer age, David Macaulay brings us The New Way Things Work. This completely updated and expanded edition describes twelve new machines and includes more than seventy new pages detailing the latest innovations. With an entirely new section that guides us through the complicated world of digital machinery, where masses of electronic information can be squeezed onto a single tiny microchip, this revised edition embraces all of the newest developments, from cars to watches. Each scientific principle is brilliantly explained–with the help of a charming, if rather slow-witted, woolly mammoth.
tags:

Children’s Books > Education & Reference > Reference

5. The Rule of Thoughts (The Mortality Doctrine, Book Two)

by: James Dashner
Release date: May 03, 2016
Number of Pages: 352
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Get a special look at the first two chapters of The Fever Code, the latest in the blockbuster MAZE RUNNER series, is in the edge-of-your-seat sequel to The Eye of Minds, book two in the New York Times bestselling MORTALITY DOCTRINE series!
  
   Michael thought he understood the VirtNet, but the truth he discovered is more terrifying than anyone at VirtNet Security could have anticipated.
   The cyber terrorist Kaine isn’t human. It’s a Tangent, a computer program that has become sentient. And Michael just completed the first step in turning Kaine’s master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring Tangent minds. The VNS would like to pretend the world is perfectly safe, but Michael and his friends know that the takeover has already begun. And if they don’t stop Kaine soon, it will be game over for humanity.
   From the author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—comes an electrifying adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
 
Praise for the Bestselling MORTALITY DOCTRINE Series:
 
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
 
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
 
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
tags:

Children’s Books > Computers & Technology

6. Programming Arduino: Getting Started with Sketches, Second Edition (Tab)

by: Simon Monk
Release date: Jun 09, 2016
Number of Pages: 192
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Program Arduino with ease!

This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models. Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduino’s modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things. No prior programming experience is required! 

• Understand Arduino hardware fundamentals
• Set up the software, power up your Arduino, and start uploading sketches
• Learn C language basics
• Add functions, arrays, and strings to your sketches
• Program Arduino’s digital and analog inputs and outputs
• Use functions from the standard Arduino library
• Write sketches that can store data
• Interface with displays, including OLEDs and LCDs
• Connect to the Internet and configure Arduino as a Web server
• Develop interesting programs for the Internet of Things
• Write your own Arduino libraries and use object-oriented programming methods

tags:

Computers & Technology > Hardware & DIY > Peripherals

7. Goodnight iPad: a Parody for the next generation

by: Ann Droyd
Release date: Oct 27, 2011
Number of Pages: 32
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In a bright buzzing room, in the glow of the moon-and iPhones and Androids and Blackberries too-it is time to say goodnight…

Modern life is abuzz. There are huge LCD WiFi HD TVs and Facebook requests and thumbs tapping texts and new viral clips of cats doing flips. Wouldn’t it be nice to say goodnight to all that? Like the rest of us who cannot resist just a few more scrolls and clicks, you may find yourself ready for bed while still clinging to your electronics long after dark. This book, which is made of paper, is a reminder for the child in all of us to power down at the end of the day. This hilarious parody not only pokes loving fun at the bygone quiet of the original classic, but also at our modern plugged-in lives. It will make you laugh, and it will also help you put yourself and your machines to sleep. Don’t worry, though. Your gadgets will be waiting for you, fully charged, in the morning.

tags:

Humor & Entertainment > Humor > Computers & Internet

8. Hello World!: Computer Programming for Kids and Other Beginners

by: Warren SandeCarter Sande
Release date: Dec 21, 2013
Number of Pages: 435
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SUMMARY

A gentle but thorough introduction to the world of computer programming, it is written in language a 12-year-old can follow, but anyone who wants to learn how to program a computer can use it. Even adults. Written by Warren Sande and his son, Carter, and reviewed by professional educators, this book is kid-tested and parent-approved.

ABOUT THIS BOOK

Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs. Programming is a fun challenge, and it’s easy to get started!

This updated and revised edition of Hello World! introduces the world of computer programming in a clear and engaging style. Written by Warren Sande and his son, Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don’t need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you’ll be off and running!

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

WHAT’S INSIDE

  • Explains concepts in clear language
  • Lots of pictures, cartoons, and fun examples
  • Complete set of practice questions and exercises
  • Illustrated in full color

Hello World! uses Python, a programming language designed to be easy to learn. Using fun examples, it brings to life concepts of computing— looping, decisions, input and output, data structures, graphics—and many more.

ABOUT THE AUTHORS

Warren Sande is an electronic systems engineer who uses Python both as a “do anything” scripting language and as a way to teach computers and programming. Carter Sande is a high school student who is passionate about technology. When he’s not fixing his school’s network and helping his classmates recover lost homework, he likes to ride his bike and write retro video games.

TABLE OF CONTENTS

  1. Getting Started
  2. Remember This: Memory and Variables
  3. Basic Math
  4. Types of Data
  5. Input
  6. GUIs—Graphical User Interfaces
  7. Decisions, Decisions
  8. Loop the Loop
  9. Just for You—Comments
  10. Game Time
  11. Nested and Variable Loops
  12. Collecting Things Together—Lists and Dictionaries
  13. Functions
  14. Objects
  15. Modules
  16. Graphics
  17. Sprites and Collision Detection
  18. A New Kind of Input—Events
  19. Sound
  20. More GUIs
  21. Print Formatting and Strings
  22. File Input and Output
  23. Take a Chance—Randomness
  24. Computer Simulations
  25. Skier Explained
  26. Python Battle
  27. What’s Next?
tags:

Children’s Books > Computers & Technology > Programming

9. Stormbreaker (Alex Rider)

by: Anthony Horowitz
Release date: Feb 16, 2006
Number of Pages: 304
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Ten years ago, Anthony Horowitz introduced the world to Alex Rider . . . and now his debut mission is back in a special fully loaded anniversary edition! Packed with bonus material – including a brand new Alex Rider short story, a letter from Anthony Horowitz, and much more!
tags:

Teen & Young Adult > Literature & Fiction > Action & Adventure > Mystery & Thriller

10. American Girls: Social Media and the Secret Lives of Teenagers

by: Nancy Jo Sales
Release date: Feb 23, 2016
Number of Pages: 416
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A New York Times Bestseller

Instagram. Whisper. Yik Yak. Vine. YouTube. Kik. Ask.fm. Tinder. The dominant force in the lives of girls coming of age in America today is social media. What it is doing to an entire generation of young women is the subject of award-winning Vanity Fair writer Nancy Jo Sales’s riveting and explosive American Girls.

With extraordinary intimacy and precision, Sales captures what it feels like to be a girl in America today. From Montclair to Manhattan and Los Angeles, from Florida and Arizona to Texas and Kentucky, Sales crisscrossed the country, speaking to more than two hundred girls, ages thirteen to nineteen, and documenting a massive change in the way girls are growing up, a phenomenon that transcends race, geography, and household income. American Girls provides a disturbing portrait of the end of childhood as we know it and of the inexorable and ubiquitous experience of a new kind of adolescence—one dominated by new social and sexual norms, where a girl’s first crushes and experiences of longing and romance occur in an accelerated electronic environment; where issues of identity and self-esteem are magnified and transformed by social platforms that provide instantaneous judgment. What does it mean to be a girl in America in 2016? It means coming of age online in a hypersexualized culture that has normalized extreme behavior, from pornography to the casual exchange of nude photographs; a culture rife with a virulent new strain of sexism and a sometimes self-undermining notion of feminist empowerment; a culture in which teenagers are spending so much time on technology and social media that they are not developing basic communication skills. From beauty gurus to slut-shaming to a disconcerting trend of exhibitionism, Nancy Jo Sales provides a shocking window into the troubling world of today’s teenage girls. 

Provocative and urgent, American Girls is destined to ignite a much-needed conversation about how we can help our daughters and sons negotiate unprecedented new challenges.

tags:

Computers & Technology > Internet & Social Media > Social Media

11. Feed

by: M.T. Anderson
Release date: Jul 17, 2012
Number of Pages: 299
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Identity crises, consumerism, and star-crossed teenage love in a futuristic society where people connect to the Internet via feeds implanted in their brains.

For Titus and his friends, it started out like any ordinary trip to the moon – a chance to party during spring break and play with some stupid low-grav at the Ricochet Lounge. But that was before the crazy hacker caused all their feeds to malfunction, sending them to the hospital to lie around with nothing inside their heads for days. And it was before Titus met Violet, a beautiful, brainy teenage girl who has decided to fight the feed and its omnipresent ability to categorize human thoughts and desires. Following in the footsteps of George Orwell, Anthony Burgess, and Kurt Vonnegut Jr., M. T. Anderson has created a not-so-brave new world — and a smart, savage satire that has captivated readers with its view of an imagined future that veers unnervingly close to the here and now.

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Reference

12. Little Brother

by: Cory Doctorow
Release date: Apr 13, 2010
Number of Pages: 432
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Marcus, a.k.a “w1n5t0n,” is only seventeen years old, but he figures he already knows how the system works–and how to work the system. Smart, fast, and wise to the ways of the networked world, he has no trouble outwitting his high school’s intrusive but clumsy surveillance systems.

But his whole world changes when he and his friends find themselves caught in the aftermath of a major terrorist attack on San Francisco. In the wrong place at the wrong time, Marcus and his crew are apprehended by the Department of Homeland Security and whisked away to a secret prison where they’re mercilessly interrogated for days.

When the DHS finally releases them, Marcus discovers that his city has become a police state where every citizen is treated like a potential terrorist. He knows that no one will believe his story, which leaves him only one option: to take down the DHS himself.

tags:

Science Fiction & Fantasy > Science Fiction > Alternate History

13. The LEGO MINDSTORMS EV3 Laboratory: Build, Program, and Experiment with Five Wicked Cool Robots!

by: Daniele Benedettelli
Release date: Nov 09, 2013
Number of Pages: 432
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The LEGO® MINDSTORMS® EV3 set offers so many new and exciting features that it can be hard to know where to begin. Without the help of an expert, it could take months of experimentation to learn how to use the advanced mechanisms and numerous programming features.

In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You’ll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun.

As you make your way through the book, you’ll build and program five wicked cool robots:

  • ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room
  • WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!)
  • SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control
  • SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands
  • T-R3X, a fearsome bipedal robot that will find and chase down prey

With The LEGO MINDSTORMS EV3 Laboratory as your guide, you’ll become an EV3 master in no time.

Requirements: One LEGO® MINDSTORMS EV3 set (LEGO SET #31313)

tags:

Children’s Books > Arts, Music & Photography

14. Getting Started with 3D Printing: A Hands-on Guide to the Hardware, Software, and Services Behind the New Manufacturing Revolution

by: Liza Wallach KloskiNick Kloski
Release date: May 27, 2016
Number of Pages: 240
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Make: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage of all it has to offer. The book includes fundamental topics such as a short history of 3D printing, the best hardware and software choices for consumers, hands-on tutorial exercises the reader can practice for free at home, and how to apply 3D printing in the readers’ life and profession. For every maker or would-be maker who is interested, or is confused, or who wants to get started in 3D printing today, this book offers methodical information that can be read, digested, and put into practice immediately!

tags:

Arts & Photography > Decorative Arts & Design

15. The Eye of Minds (The Mortality Doctrine, Book One)

by: James Dashner
Release date: Oct 08, 2013
Number of Pages: 320
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The world is virtual, but the danger is real in the next series from MAZE RUNNER author James Dashner.
 
    The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
     The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
   The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you The Eye of Minds, the first book in THE MORTALITY DOCTRINE series, an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
 
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
 
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
 
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
tags:

Children’s Books > Computers & Technology

16. Doing Math with Python: Use Programming to Explore Algebra, Statistics, Calculus, and More!

by: Amit Saha
Release date: Sep 06, 2015
Number of Pages: 264
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Doing Math with Python shows you how to use Python to delve into high school—level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things.

Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to:

  • Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots
  • Explore set theory and probability with programs for coin flips, dicing, and other games of chance
  • Solve algebra problems using Python’s symbolic math functions
  • Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set
  • Write programs to find derivatives and integrate functions

Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 “darts” at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more.

Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math.

tags:

Computers & Technology > Software > Mathematical & Statistical

17. Steve Jobs: The Man Who Thought Different

by: Karen Blumenthal
Release date: Feb 14, 2012
Number of Pages: 320
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“Your time is limited. . . . have the courage to follow your heart and intuition.”–Steve Jobs

From the start, his path was never predictable. Steve Jobs was given up for adoption at birth, dropped out of college after one semester, and at the age of twenty, created Apple in his parents’ garage with his friend Steve Wozniack. Then came the core and hallmark of his genius–his exacting moderation for perfection, his counterculture life approach, and his level of taste and style that pushed all boundaries. A devoted husband, father, and Buddhist, he battled cancer for over a decade, became the ultimate CEO, and made the world want every product he touched.

Critically acclaimed author Karen Blumenthal takes us to the core of this complicated and legendary man while simultaneously exploring the evolution of computers. Framed by Jobs’ inspirational Stanford commencement speech and illustrated throughout with black and white photos, this is the story of the man who changed our world.

tags:

Children’s Books > Computers & Technology

18. Video Game Programming for Kids

by: Jonathan S. Harbour
Release date: Apr 05, 2012
Number of Pages: 240
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Do you want to learn how to write your own cool and exciting video games? VIDEO GAME PROGRAMMING FOR KIDS teaches young video game enthusiasts how to program video games with QB64, a simple and free version of the BASIC programming language. Written specifically for kids ages 8-12, the book requires no programming experience and uses simple concepts, fun games, and easy to-understand language to teach introductory programming techniques. Read, tested, and approved by kid reviewers, each chapter focuses on a single programming concept, and most of the example games do not require additional downloads to run. You’ll be writing your own games in no time! Are you ready to get started?
tags:

Computers & Technology > Games & Strategy Guides > Game Design

19. Genius: The Game

by: Leopoldo Gout
Release date: May 03, 2016
Number of Pages: 304
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Trust no one. Every camera is an eye. Every microphone an ear. Find me and we can stop him together.

The Game: Get ready for Zero Hour as 200 geniuses from around the world go head to head in a competition hand-devised by India’s youngest CEO and visionary.

The Players:
Rex– One of the best programmers/hackers in the world, this 16-year-old Mexican-American is determined to find his missing brother.
Tunde-This14-year-old self-taught engineering genius has drawn the attention of a ruthless military warlord by single-handedly bringing electricity and internet to his small Nigerian village.
Painted Wolf-One of China’s most respected activist bloggers, this mysterious 16-year-old is being pulled into the spotlight by her father’s new deal with a corrupt Chinese official.

The Stakes: Are higher than you can imagine. Like life and death. Welcome to the revolution. And get ready to run.

tags:

Children’s Books

20. Robot Building for Teens

by: Behnam Salemi
Release date: Apr 08, 2014
Number of Pages: 256
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Robotics–the design and creation of robots–is one of the most exciting and fast-growing areas of technology today. Robots are essentially computers with physical bodies; they can sense their environment, make decisions, and perform actions. They come in all shapes and sizes and are being used in almost every area of society–from business and industry to science, medicine, communications, entertainment, and beyond. While modern robots can be quite complex, the fundamental principles of robot building can be learned by any interested beginner. If you’ve ever thought about building your own robots, ROBOT BUILDING FOR TEENS will teach you how to get started in this fascinating hobby. The projects in this book include the “Digital Brain Robot,” the “Bug Bot,” and even a robot on wheels! You will learn how to design your robot, how to create a prototype, where to buy parts, how to program your finished robot to perform tasks, and more. You’ll be led step-by-step through the projects in the book. Along the way, you’ll learn about advanced robotic systems that use the same principles you’re learning, and you’ll get a glimpse into the future of robotics. This book’s companion website includes software program files, parts lists for each project, and links to online parts suppliers. ROBOT BUILDING FOR TEENS is a fun, easy-to-understand, hands-on guide that will have you building your own robots in no time.
tags:

Computers & Technology > Computer Science > Robotics

21. Animation for Kids with Scratch Programming: Create Your Own Digital Art, Games, and Stories with Code

by: Danny J Takeuchi
Release date: Sep 18, 2015
Number of Pages: 156
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The myth: Programming is only for kids who are good at math and science.

The reality: Anyone can learn how to code. Kids with an artistic bent and curious minds can give life to technology that shapes our daily experience.

Don’t believe it? Give this book a try! It will prove to be the best investment for your kids. This book teaches kids how to create animations with code. No big words or scary concepts. Only step-by-step, visual programming laced with digital art, games, and storytelling projects. It is a great art and code mixer. Animation for Kids with Scratch Programming is the perfect first taste that any budding programmer could fall in love with.

This book has three sections:
*Section one starts with simple projects to help students learn basic programming concepts. Those projects give students hands-on learning experience in developing their own games and animations.
*Section two provides students with animation techniques to fuel their creativity and imagination. It provides them tools to create more interesting animations.
*Section three guides students through four complete animations, each with its own storyboard. Kids learn how to manage the complexities of development, the interactions of multiple characters, and the timing of separate events. Many of the animation techniques introduced earlier are utilized to create these projects.

This book highlights the following areas:
Art and Code: Art and code go together like cookies and milk. This book leads with what kids know – art, games, and story-telling. Let them discover their Aha moments while having fun.
Simplicity: No kids study grammar to figure out how to talk. They learn by talking. Why should it be different with programming? No more concept overload and wordy explanations. Start coding from day one.
Projects: The book guides students to create their projects step-by-step. The instant gratification gained in each project reinforces their confidence and love for learning. Use this book in classrooms or for self-learning.
Techniques: This is the 1st book focusing on animation techniques in Scratch. Kids can use it as a great reference book for building their own games and animations.
Storyboard: Actions and scenes have to be planned out just like in filmmaking. This book teaches kids how to use the storyboard to guide their programming logic.

Before Christmas, the first five hundred copies sold will entitle the buyers with a two-hour free webinar class. In this online class, we will walk students through the first chapter. To register for the free webinar, please go to MentorsCloud.com.

tags:

Teen & Young Adult > Education & Reference > Science & Technology > Computers > Programming

22. Homeland

by: Cory Doctorow
Release date: May 27, 2014
Number of Pages: 448
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In Cory Doctorow’s wildly successful Little Brother, young Marcus Yallow was arbitrarily detained and brutalized by the government in the wake of a terrorist attack on San Francisco?an experience that led him to become a leader of the whole movement of technologically clued-in teenagers, fighting back against the tyrannical security state.

A few years later, California’s economy collapses, but Marcus’s hacktivist past lands him a job as webmaster for a crusading politician who promises reform. Soon his former nemesis Masha emerges from the political underground to gift him with a thumbdrive containing a Wikileaks-style cable-dump of hard evidence of corporate and governmental perfidy. It’s incendiary stuff?and if Masha goes missing, Marcus is supposed to release it to the world. Then Marcus sees Masha being kidnapped by the same government agents who detained and tortured Marcus years earlier.

Marcus can leak the archive Masha gave him?but he can’t admit to being the leaker, because that will cost his employer the election. He’s surrounded by friends who remember what he did a few years ago and regard him as a hacker hero. He can’t even attend a demonstration without being dragged onstage and handed a mike. He’s not at all sure that just dumping the archive onto the Internet, before he’s gone through its millions of words, is the right thing to do.

Meanwhile, people are beginning to shadow him, people who look like they’re used to inflicting pain until they get the answers they want.

Fast-moving, passionate, and as current as next week, Homeland is every bit the equal of Little Brother?a paean to activism, to courage, to the drive to make the world a better place.

tags:

Teen & Young Adult > Literature & Fiction > Action & Adventure > Science Fiction

23. Design for 3D Printing: Scanning, Creating, Editing, Remixing, and Making in Three Dimensions

by: Samuel N. BernierBertier LuytTatiana Reinhard
Release date: Oct 11, 2015
Number of Pages: 160
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France’s Le FabShop has extensive experience testing 3D printers and creating digital models for them. From an articulated Makey Robot to a posable elephant model, Samuel N. Bernier and the rest of Le FabShop’s team have created some of the most-printed designs in the 3D printing world. This book uses their work to teach you how to get professional results out of a desktop 3D printer without needing to be trained in design. Through a series of tutorials and case studies, this book gives you the techniques to turn a product idea into a 3D model and a prototype. Focusing on free design software and affordable technologies, the exercises in this book are the perfect boost to any beginner looking to start designing for 3D printing.

Designing for the tool and finding a good tool to fit the design–these are at the core of the product designer’s job, and these are the tools this book will help you master.

Foreword by Carl Bass, Autodesk’s CEO, a passionate and prolific Maker.

In Design For 3D Printing, you’ll:

  • Learn the different 3D printing technologies
  • Choose the best desktop 3D printer
  • Discover free 3D modeling software
  • Become familiar with 3D scanning solutions
  • Find out how to go from a bad to a good 3D source file, one that’s ready-to-print
tags:

Arts & Photography > Architecture > Drafting & Presentation

24. Sapphique (Incarceron)

by: Catherine Fisher
Release date: Sep 06, 2011
Number of Pages: 480
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Finn has escaped Incarceron, but Keiro and Attia are still Inside. Outside, things are not at all what Finn expected – and both Finn’s and Claudia’s very lives hang on Finn convincing the Court that he is the lost prince. Back Inside, Keiro and Attia are on the hunt for Sapphique’s glove, which legend says he used to escape. In order to find it, they must battle the prison itself. Incarceron has built itself a body and it wants to go Outside – just like Sapphique, the only prisoner Incarceron ever loved.

“High-intensity, mind-bending . . . Fisher further explores themes of reality, illusion, and freedom without losing her intensely original world-building and authentic characters.” – Booklist, starred review

“Even as the steadily ratcheting certainty of impending catastrophe keeps the pages turning, the sheer richness of the evocative descriptions demands that every sentence be savored. . . . For those who can appreciate the interplaying reflections of lies, myths and memory, a modern masterpiece.” – Kirkus Reviews, starred review

tags:

Children’s Books > Action & Adventure

25. Uncaged (Singular Menace)

by: John SandfordMichele Cook
Release date: Apr 28, 2015
Number of Pages: 407
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A New York Times bestseller!

John Sandford and Michele Cook debut a high-octane thriller series about a ruthless corporation, unspeakable experiments, and a fight to expose the truth. Perfect for fans of James Dashner’s The Maze Runner.
 
Shay Remby arrives in Hollywood with $58 and a handmade knife, searching for her brother, Odin.
 
Odin’s a brilliant hacker but a bit of a loose cannon. He and a group of radical animal-rights activists hit a Singular Corp. research lab in Eugene, Oregon. The raid was a disaster, but Odin escaped with a set of highly encrypted flash drives and a post-surgical dog.
 
When Shay gets a frantic 3 a.m. phone call from Odin—talking about evidence of unspeakable experiments, and a ruthless corporation, and how he must hide—she’s concerned. When she gets a menacing visit from Singular’s security team, she knows: her brother’s a dead man walking.
 
What Singular doesn’t know—yet—is that 16-year-old Shay is every bit as ruthless as their security force, and she will burn Singular to the ground, if that’s what it takes to save her brother.

From the Hardcover edition.

tags:

Teen & Young Adult > Literature & Fiction > Action & Adventure > Science Fiction

26. Steve Jobs: Insanely Great

by: Jessie HartlandJessie Hartland
Release date: Oct 11, 2016
Number of Pages: 240
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Whether they’ve seen Aaron Sorkin and Danny Boyle’s Steve Jobs movie, read Walter Isaacson’s biography, or just own an iPhone, this graphic novel retelling of the Apple innovator’s life will capture the imaginations of the legions of readers who live and breathe the technocentric world Jobs created.
 
Told through a combination of black-and-white illustrations and handwritten text, this fast-paced and entertaining biography in graphic format presents the story of the ultimate American entrepreneur, the man who brought us Apple Computer, Pixar, Macs, iPods, iPhones, and more.
 
Jobs’s remarkable life reads like a history of the personal technology industry. He started Apple Computer in his parents’ garage and eventually became the tastemaker of a generation, creating products we can’t live without. Through it all, he was an overbearing and demanding perfectionist, both impossible and inspiring. Capturing his unparalleled brilliance, as well as his many demons, Jessie Hartland’s engaging biography illuminates the meteoric successes, devastating setbacks, and myriad contradictions that make up the extraordinary life and legacy of the insanely great Steve Jobs.

Here’s the perfect book for any teen interested in STEM topics, especially tech.
 
A School Library Journal Best Book of the Year

“If a picture is worth a thousand words, then this comic tale can hang with the sprawling biographies.” —Macworld.com
 
“An accessible take . . . undoubtedly valuable for kids who are growing up using Apple’s products but knowing little about the man who created them.” —GeekDad.com

From the Hardcover edition.

tags:

Children’s Books > Computers & Technology

27. Coding for Beginners in easy steps: Basic Programming for All Ages

by: Mike McGrath
Release date: Jun 23, 2015
Number of Pages: 192
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Coding for Beginners in easy steps has an easy-to-follow style that will appeal to anyone, of any age, who wants to begin coding computer programs. You need have no previous knowledge of any computer programming language so it’s ideal for the newcomer, including youngsters needing to learn programming basics for the school curriculum.

The book instructs you how to write code to create your own computer programs. It contains separate chapters demonstrating how to store information in data structures, how to control program flow using control structures, and how to create re-usable blocks of code in program functions. There are complete step-by-step example programs that demonstrate each aspect of coding, together with screenshots that illustrate the actual output when each program has been executed.

Coding for Beginners in easy steps begins by explaining how to easily create a programming environment on your own computer, so you can quickly begin to create your own working programs by copying the book’s examples. The examples throughout this book feature the popular Python programming language but additionally the final chapter demonstrates a comparison example in the C, C++, and Java programming languages to give you a rounded view of computer coding.

tags:

Computers & Technology > Programming > Introductory & Beginning

28. Wired Child: Reclaiming Childhood in a Digital Age

by: Richard Freed
Release date: Mar 12, 2015
Number of Pages: 266
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A practical guide to building your child’s bond with family and fostering school success amid the allure of digital screens

Kids’ obsessive use of video games, social media, and texting is eclipsing their connections with family and school—the two most important contributors to their well-being. The result: a generation of kids who suffer from soaring rates of emotional and academic problems, with many falling prey to an epidemic of video game and internet addictions.

In Wired Child, learn why a bevy of social media friends won’t keep teens from feeling empty inside and turning to cutting for relief. See how our kids have become smartphone experts who struggle in reading, math, and the other educational basics that colleges consider in deciding admissions. And discover how many “child-friendly” technologies are depriving kids of joy in the real world, putting them at risk for device addictions.

Wired Child gives you the confidence and skills you need to safely navigate your children through a rapidly shifting media landscape. Dr. Freed offers concrete parenting strategies that will help you create the strong family kids need and encourage their school success. You’ll also learn how to protect kids from destructive tech addictions, and instead guide them to use technology productively as a positive force for their future.

tags:

Computers & Technology > Networking & Cloud Computing > Internet, Groupware, & Telecommunications

29. The App Generation: How Today’s Youth Navigate Identity, Intimacy, and Imagination in a Digital World

by: Howard GardnerKatie Davis
Release date: Sep 30, 2014
Number of Pages: 272
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From the famed Harvard psychologist and an expert on the impact of digital media technologies, a riveting exploration of the power of apps to shape our young people—for better or for worse

No one has failed to notice that the current generation of youth is deeply—some would say totally—involved with digital media. Professors Howard Gardner and Katie Davis name today’s young people The App Generation, and in this spellbinding book they explore what it means to be “app-dependent” versus “app-enabled” and how life for this generation differs from life before the digital era.

 
Gardner and Davis are concerned with three vital areas of adolescent life: identity, intimacy, and imagination. Through innovative research, including interviews of young people, focus groups of those who work with them, and a unique comparison of youthful artistic productions before and after the digital revolution, the authors uncover the drawbacks of apps: they may foreclose a sense of identity, encourage superficial relations with others, and stunt creative imagination. On the other hand, the benefits of apps are equally striking: they can promote a strong sense of identity, allow deep relationships, and stimulate creativity. The challenge is to venture beyond the ways that apps are designed to be used, Gardner and Davis conclude, and they suggest how the power of apps can be a springboard to greater creativity and higher aspirations.
tags:

Computers & Technology > Networking & Cloud Computing > Internet, Groupware, & Telecommunications

30. Process Color Manual, 24,000 CMYK Combinations for Design, Prepress, and Printing

by: Pat RogondinoMichael Rogondino
Release date: Jun 15, 2000
Number of Pages: 256
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Today graphic design is done almost exclusively on screen, where colors look different than when they are printed. To help designers and the people who work with them address this critical disparity, authors Michael and Pat Rogondino have completely revised and expanded their standard manual, Computer Color (0-87701-739-5). A boon for all designers, production people, artists, and printers, Process Color Manual provides an astounding 24,000 colors that match from computer display to printed page. The standard-issue Pantone color books, by comparison, can cost as much as $175 and offer only 3000 colors! Also included with the book is a handy cardboard mask, white on one side and black on the other, that allows the user to isolate a specific block of color. This sturdy color guide partly came about due to demand from the people who have sworn by the previous edition: Chronicle Books designers. For accuracy, accessability, value, and sheer volume, Process Color Manual is indispensible to everyone who works with graphics and colors.
tags:

Arts & Photography > Photography & Video

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Last updated: Monday, December 5, 2016 9:57 AM

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